


Check the "Frequently Asked Questions" below to find out more. Remember that you need to join a proper Patron's tier to try the early access version of the mod.


Supposing you achieved to install Reshade correctly, to download the mod join Marty McFly's PG Hub discord server and locate the "Patreon" channel where you can pick the latest version of the mod. You can find both of these guides in the bolded line on top of this topic, before the quick explenation of what Ray Tracing is. The mod needs Reshade to be properly installed in your game to work.įor this reason I encourage you again to take a look at Reshade comprehensive guide for newcomers for a quick guide of how to install Reshade, and the Easy Troubleshooting Guide for a full guide of general issues you can encounter while dealing with Reshade. What we are witnessing, so, are Nvidia's first experiments of games featuring hybrid rendering: While games are still rendered with the conventional methods (rasterization), Ray Tracing is getting used just to calculate some graphics elements, like shadows (Shadows of the Tomb Raider), reflections (Battlefield V) or global illumination (Metro Exodus). Path Tracing work in a similar way, but, once rays reach an intersection point, they act more in a life-like way: They keep bouncing through objects getting more precise informations till they reach light sources. Ray Tracing works more or less in the opposite way: Rays are sent starting from the digital camera and, once they meet an intersection point, they send new rays to every light sources. These rays travel till they reach an object, where they'll bounce from countless times to any other object in the ambient bringing with them informations like color or light, until they eventually reach our eyes. In real life any light source emits a tons of rays. They are available here: Īdditionally, a complete compiled shader archive is included in the Google Drive link in case the above github link becomes unavailable at any time.Ray Tracing is a rendering technique known for years in Computer Graphics that aims to produce physically correct 3D scenes. *Note: This Reshade preset was made using edited Gshade shaders and may not work without them. Keep in mind the performance cost of raytracing when considering this pack. Using this preset, FFXIV runs at 105fps at 4k on my RTX 4090. A 4K monitor is also recommended due to the sharpening effects working better on high resolutions. This Reshade pack is made with an HDR monitor in mind, however, the screenshots will be representative of how it will look on your screen. Light-emitting objects have a soft glow around them, visible during low-light situations. This Reshade preset aims to provide a realistic colour palette with darker darks, beautiful sunsets and a fully preserved UI for gameplay. With more powerful graphics cards, comes higher-quality post-processing effects.
